Your last minute on the frontier is always on tape. Save it with one key, walk a free camera through it, and turn it into a film.
How it works
From the saddle to the cutting room
-
Play
Ride, hunt, get into trouble. The buffer quietly keeps the last minute of everything around you.
Always on, or F4 to mark a start
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Save
Keep the moment as a clip in
ReplayClips, named after the place where it started.Shift+F4 saves the last 60 s
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Direct
Open the editor, play the clip, scrub to the moment and lay down camera markers with the free camera.
F2 editor, F11 free camera
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Export
Choose a format, blur and look, and let the game render the film frame by frame.
Ctrl+E export dialog In development
The design follows how GTA V's replay system works: state is recorded per entity and replayed on stand-ins, and the editor never touches the game engine directly. Each engine hook checks that the game code matches what it expects and switches itself off, with a line in the log, when it does not.
Requirements and install
Four files in the game folder
Requirements
- Game
- Red Dead Redemption 2 for PC, Story Mode
- Platform
- PC. Current game update. Tested on the Steam build; on another build some features may switch themselves off and the log says which.
- Prerequisites
-
ScriptHookRDR2. By Alexander Blade:
ScriptHookRDR2.dlland the ASI loaderdinput8.dllin the game folder, for the current game update.ReShade 6.6.2 or newer, "with full add-on support". Installed for
RDR2.exewith the API the game uses (Vulkan or DirectX 12). Without ReShade the recording still works, but the editor does not open. - Disk space for clips
- Clips are saved in the game folder. A saved 60-second buffer clip in a busy town measured about 72 MB.
- Renderer for export
- In developmentGame on the Vulkan renderer, FFmpeg, and an NVIDIA GPU for the NVENC presets.
- Version
- Test build 0.177.4. Recording and editing In testing, export In development
Install
- Close the game.
- Copy the four files into the folder with
RDR2.exe:ReplayProbe.asiReplayEditor.addon64ReplayEditorCore.dllReplayProbe.ini - Start the game and load Story Mode.
ScriptHookRDR2.logshould listReplayProbe.asi, andReplayProbe.logappears next to it. - Uninstall by deleting the four files (and the
ReplayClipsfolder if you do not want the clips).
Default keys
| Shift+F4 | Save the last 60 seconds as a clip |
| F4 | Mark a start; again to save from the mark to now |
| F7 | Play / stop the last recording |
| F2 | Open / close the editor |
| F1 | Help inside the editor |
| K | Pause / resume playback |
| , . | Scrub back / forward (Shift: frame by frame) |
| F11 | Free camera during playback |
| [ ] | Playback speed |
| Shift+F1 | Save a bug report folder |
FAQ
Questions at the campfire
Does it work in Red Dead Online?
No. Redemption Editor is for Story Mode only and never touches online mode. Do not use it in Red Dead Online.
How much performance does recording cost?
Measured in game in a scene with dozens of ranchers and horses: about 0.32 ms per frame of mod time while recording in the normal configuration, and about 0.72 ms with the developer overlay switched on. Frame time at the 95th percentile rose by roughly 0.09 ms and the frame rate stayed at 60 fps (VSync on).
In an 18-minute session parked in Valentine with the town's population around, the 60-second buffer stayed between 65 and 110 MB of memory, under its 128 MB budget.
Do I have to remember to press record?
No. With the buffer on, the mod always keeps the last 60 seconds. Press Shift+F4 after something happens and it becomes a clip. For longer takes, F4 starts a manual recording with no time limit.
Where are my clips?
In <game folder>\ReplayClips, named with a counter and the place where the recording started, for example 042-Valentine.rpclip (shown as "042 Valentine" in the editor). Exported videos go to Documents\Rockstar Games\Red Dead Redemption 2\Videos\Redemption Editor\ by default.
Will it break after a game update?
Every engine hook checks that the game code matches what it was built for. On a different build, the affected feature switches itself off and the log says which one, instead of guessing. Clips recorded on another game build are refused rather than loaded wrong.
Is anything not recorded yet?
Yes, a few things: the lasso rope, weapons stowed on the horse, food held in hand, explosion audio, and footprints and dirt on the ground. Speech and sounds already playing are not cut when you start scrubbing.
Does export need a specific GPU?
The hardware presets (H.264, H.265, AV1) use NVIDIA NVENC and were tested on an RTX 5070 Ti. ProRes, DNxHR, FFV1 and PNG are encoded on the CPU. Export needs the game on the Vulkan renderer; on DirectX 12 it refuses to start. Export is still in development.
When can I download it?
There is no public release yet. The mod is going through test builds now; the download will be posted on this page.
Download
Coming soon
No public release yet. Recording and editing are in testing; export is in development.




